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feat(evolution): add self-evolution subsystem
Add a self-evolution subsystem that reviews idle conversations in an isolated agent and durably learns from them — patching/creating skills, finishing unfinished tasks, and backfilling missed memory. - Trigger: background idle scan, fires when a session is idle >= N min AND (>= N turns OR context usage > 80%). In-memory cursor reviews only new messages so a session never re-learns old content. - Isolated review agent: same model, restricted toolset, hard write-guard confining edits to the workspace (built-in skills are protected). - Safety: file-level backup before edits + evolution_undo tool; notify the user ONLY when a workspace file actually changed (no-nag rule); capped concurrency. - Records to memory/evolution/<date>.md, surfaced in the memory UI's renamed "Self-Evolution" tab (merged with dream diaries). - Hide internal [SCHEDULED]/[EVOLUTION]/backup_id markers from chat history display (also fixes scheduler marker leakage) while keeping them in stored content for undo. - Flat config: self_evolution_enabled (default off until release), self_evolution_idle_minutes (15), self_evolution_min_turns (6). - Tests: tests/test_evolution.py (stub + real model modes, 7 scenarios).
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133
agent/evolution/trigger.py
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133
agent/evolution/trigger.py
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"""Idle-based evolution trigger.
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A single background thread periodically scans live agent sessions and runs an
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evolution pass for any session that is idle for >= idle_minutes AND has enough
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accumulated signal, where "enough signal" is EITHER:
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- >= min_turns user turns since the last evolution, OR
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- the live context has grown past _CONTEXT_RATIO of the agent's token budget
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(mirrors how OpenClacky / Claude Code consolidate under context pressure).
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Turn counting is per user turn (not per message), measured from the last
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evolution (or session start). After a pass runs, the baseline resets so a long
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session can evolve multiple times without re-judging old content.
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Per-session evolution state is stored on the agent instance via lightweight
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attributes set by AgentBridge.agent_reply (see _note_user_turn).
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"""
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from __future__ import annotations
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import threading
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import time
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from common.log import logger
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from agent.evolution.config import get_evolution_config
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from agent.evolution.executor import run_evolution_for_session
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_SCAN_INTERVAL_SECONDS = 60
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# Context-pressure trigger: evolve once the live context exceeds this fraction
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# of the agent's token budget, even if min_turns hasn't been reached. Kept as a
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# module constant (not user config) for now. Fallback budget matches
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# agent_initializer / config.py (agent_max_context_tokens default = 50000).
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_CONTEXT_RATIO = 0.8
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_FALLBACK_CONTEXT_BUDGET = 50000
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def _context_pressure_reached(agent) -> bool:
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"""True if the agent's live context exceeds _CONTEXT_RATIO of its budget.
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Uses the agent's own (estimated) token accounting so behavior matches the
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existing context-trimming path. Best-effort: any error -> False.
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"""
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try:
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with agent.messages_lock:
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messages = list(agent.messages)
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if not messages:
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return False
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est = sum(agent._estimate_message_tokens(m) for m in messages)
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budget = getattr(agent, "max_context_tokens", None) or _FALLBACK_CONTEXT_BUDGET
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return est / budget > _CONTEXT_RATIO
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except Exception:
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return False
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def note_user_turn(agent, channel_type: str = "", receiver: str = "") -> None:
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"""Record activity for a session's agent. Called once per real user turn.
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Maintains, on the agent instance:
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_evo_last_active : epoch seconds of the last user turn
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_evo_turns : user turns since the last evolution
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_evo_channel_type : originating channel (for later notify)
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_evo_receiver : push target for notify
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"""
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try:
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agent._evo_last_active = time.time()
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agent._evo_turns = int(getattr(agent, "_evo_turns", 0)) + 1
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if channel_type:
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agent._evo_channel_type = channel_type
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if receiver:
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agent._evo_receiver = receiver
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except Exception:
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pass
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def start_evolution_trigger(agent_bridge) -> None:
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"""Start the idle-scan thread once per process (idempotent)."""
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if getattr(agent_bridge, "_evolution_trigger_started", False):
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return
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agent_bridge._evolution_trigger_started = True
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t = threading.Thread(
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target=_scan_loop, args=(agent_bridge,), daemon=True, name="evolution-trigger"
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)
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t.start()
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logger.info("[Evolution] Idle trigger started")
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def _scan_loop(agent_bridge) -> None:
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while True:
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try:
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time.sleep(_SCAN_INTERVAL_SECONDS)
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cfg = get_evolution_config()
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if not cfg.enabled:
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continue
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_scan_once(agent_bridge, cfg)
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except Exception as e:
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logger.warning(f"[Evolution] Scan loop error: {e}")
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time.sleep(_SCAN_INTERVAL_SECONDS)
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def _scan_once(agent_bridge, cfg) -> None:
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now = time.time()
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# Snapshot to avoid holding the dict while running long evolutions.
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sessions = list(getattr(agent_bridge, "agents", {}).items())
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for session_id, agent in sessions:
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try:
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last_active = getattr(agent, "_evo_last_active", 0)
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turns = int(getattr(agent, "_evo_turns", 0))
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# Enough signal = enough turns OR enough context pressure.
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enough_signal = turns >= cfg.min_turns or _context_pressure_reached(agent)
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if not enough_signal:
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continue
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idle = now - last_active if last_active > 0 else -1
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if last_active <= 0 or idle < cfg.idle_seconds:
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continue
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channel_type = getattr(agent, "_evo_channel_type", "") or ""
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receiver = getattr(agent, "_evo_receiver", "") or ""
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# Reset baseline BEFORE running so a long pass / new messages during
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# it don't double-trigger; turns accrue fresh from here.
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agent._evo_turns = 0
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run_evolution_for_session(
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agent_bridge,
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session_id=session_id,
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channel_type=channel_type,
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receiver=receiver,
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idle_minutes=(now - last_active) / 60 if last_active > 0 else 0.0,
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)
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except Exception as e:
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logger.warning(f"[Evolution] Failed to evaluate session={session_id}: {e}")
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